Preferences: Difference between revisions
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Created page with "{{see also|inZOI}} {{#ask: Category:Preferences |?Icon#50px |?Description#- |?Traits |?Values |?Ambitions |?Skills |?Preferences |mainlabel=Trait |headers=plain |link=all |format=template |sort=Preference |order=ascending |limit=99999 |template=Desired Life Table Layout |introtemplate=Desired Life Table Header |outrotemplate=Table Footer }} Category:Character" |
m Text replacement - "Category:Character" to "Category:Character Development" |
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{{see also|inZOI}} | {{see also|inZOI}} | ||
[[File:preferences1.png|350px|right]] | |||
[[Preferences]] indicate the degree to which a [[Zoi]] likes or dislikes a given thing. | |||
==Introduction== | |||
If you want to make your Zoi [[happy]], try encouraging them to do the things they enjoy. | |||
Though initially determined by [[traits]], they can be changed at any time. New [[experiences]] can lead to the discovery of new preferences as well as changes in existing ones. | |||
Preferences affect the speed of [[skill]] growth, as well as the types of [[emotions]] that come from [[interactions.]] | |||
==List of Preferences== | |||
{{#ask: [[Category:Preferences]] | {{#ask: [[Category:Preferences]] | ||
|?Icon | |?Icon | ||
|?Type | |||
|?Description#- | |?Description#- | ||
|? | |?Related Desired Life | ||
|mainlabel=Preference | |||
|mainlabel= | |||
|headers=plain | |headers=plain | ||
|link=all | |link=all | ||
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|sort=Preference | |sort=Preference | ||
|order=ascending | |order=ascending | ||
|limit= | |limit=9999 | ||
|template= | |template=Preferences Table Layout | ||
|introtemplate= | |introtemplate=Preferences Table Header | ||
|outrotemplate=Table Footer | |outrotemplate=Table Footer | ||
}} | }} | ||
[[Category:Character]] | [[Category:Character Development]] |
Latest revision as of 11:01, 30 March 2025
- See also: inZOI

Preferences indicate the degree to which a Zoi likes or dislikes a given thing.
Introduction
If you want to make your Zoi happy, try encouraging them to do the things they enjoy.
Though initially determined by traits, they can be changed at any time. New experiences can lead to the discovery of new preferences as well as changes in existing ones. Preferences affect the speed of skill growth, as well as the types of emotions that come from interactions.