Cities: Difference between revisions
Appearance
No edit summary |
No edit summary |
||
(3 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
{{stub}} | |||
{{Getting started heading}} | |||
{{see also|inZOI|Map|Edit City}} | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ Cities | |+ Cities | ||
Line 9: | Line 12: | ||
| [[Kucingku]] || Inspired by Indonesian vacation resorts | | [[Kucingku]] || Inspired by Indonesian vacation resorts | ||
|} | |} | ||
*Note that [[Zois]] cannot move between cities. | |||
One user asked if players could build an entire new city from empty land. The devs said no, because the current city maps are enormous, and letting someone start from scratch would be too resource-intensive. Instead, players can do a lot of editing within existing cities. The tech director mentioned that with future computational advances, they might revisit the idea, but it is not feasible now. | One user asked if players could build an entire new city from empty land. The devs said no, because the current city maps are enormous, and letting someone start from scratch would be too resource-intensive. Instead, players can do a lot of editing within existing cities. The tech director mentioned that with future computational advances, they might revisit the idea, but it is not feasible now. |
Latest revision as of 17:24, 29 March 2025
|
City | Inspiration |
---|---|
Dowon | A city based on urban South Korea |
Bliss Bay | A city based on the beachside, United States |
Kucingku | Inspired by Indonesian vacation resorts |
- Note that Zois cannot move between cities.
One user asked if players could build an entire new city from empty land. The devs said no, because the current city maps are enormous, and letting someone start from scratch would be too resource-intensive. Instead, players can do a lot of editing within existing cities. The tech director mentioned that with future computational advances, they might revisit the idea, but it is not feasible now.