Character creation: Difference between revisions
Appearance
Created page with "<gallery mode="packed"> File:character_creation23.jpg File:character_creation22.jpg File:character_creation21.jpg File:character_creation20.jpg File:character_creation19.jpg File:character_creation18.jpg File:character_creation17.jpg File:character_creation16.jpg File:character_creation15.jpg File:character_creation14.jpg File:character_creation13.jpg File:character_creation12.jpg File:character_creation11.jpg File:character_creation10.jpg File:character_creation9.jpg Fi..." |
No edit summary |
||
Line 1: | Line 1: | ||
==Notes== | |||
===Height Adjustment=== | |||
* No manual height slider: [[Zoi]]s have pre-programmed motions and animations that assume a fixed height range. | |||
* Male vs. Female height: Male zoys are deliberately coded to be slightly taller, but further individual height adjustments are not supported. | |||
* Rationale: Pre-made animations look best with uniform height. Advanced inverse-kinematics would degrade the animation quality, so the devs chose fixed heights. | |||
===Body Shapes and Range=== | |||
* Wider body range: The game now allows a greater variety of body shapes than earlier demos. | |||
* Trade-off: Larger or smaller bodies can cause clipping or awkward “pixel spills,” but the devs wanted to give players more freedom. | |||
===Male vs. Female Mesh Differences=== | |||
* Not different meshes: Both genders share core systems but emphasize different aesthetic details (body proportions, etc.). | |||
* Why not a single universal mesh? A single-mesh approach was considered but scrapped for failing to meet the devs’ visual-quality goals. | |||
===Hair Customization=== | |||
* Expanded Black/African-textured hair: Significantly increased options following player feedback. | |||
* High resource usage: Complex curly/afro hairstyles can consume as much data as an entire character body. | |||
* Performance tip: If your system struggles, using a bald hairstyle reduces resource load. | |||
===Tattoos=== | |||
* Early Access: Limited to facial/neck tattoos. | |||
* Future (around August): Full-body tattoos planned, plus an AI-based system to create custom designs (upload your own image to generate a tattoo texture). | |||
==Images== | |||
<gallery mode="packed"> | <gallery mode="packed"> | ||
File:character_creation23.jpg | File:character_creation23.jpg |