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| While inZOI focuses primarily on realistic life simulation, these ghost features offer a fantastical break from daily routines. Encounters range from suspenseful and eerie to heartfelt or humorous, adding extra layers of storytelling to your Zoi's world. | | While inZOI focuses primarily on realistic life simulation, these ghost features offer a fantastical break from daily routines. Encounters range from suspenseful and eerie to heartfelt or humorous, adding extra layers of storytelling to your Zoi's world. |
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| ==Community Feedback==
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| We welcome your ideas on:
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| *"' Preferred Atmosphere:'" Should encounters be spooky, heartwarming, humorous, or a mix?
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| * "'Ongoing Customization:'" Would you like features like permanent supernatural weather or more extensive ghost storylines?
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| * "'Balancing Freedom and Gameplay:'" How frequently should ghosts appear, and how much player control should there be?
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| == Notes ==
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| * Ghost gameplay will see further development after inZOI's Early Access phase.
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| * The Ghost Appearance Rate Slider helps tailor encounters to your preferred style.
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| Ghosts in inZOI serve as an additional layer of intrigue, mystery, and emotional depth. Rooted in the Karma system and shaped by their former lives, they challenge players to engage with the supernatural—while still fitting into the broader tapestry of everyday life in the inZOI universe.
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| [[Category:Features]] | | [[Category:Features]] |