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*'''Becoming a Ghost:''' Those who lack sufficient Karma at the time of death must linger in the living world as ghosts. They can continue to earn (or lose) Karma while in this form, potentially redeeming themselves enough to finally pass on.
*'''Becoming a Ghost:''' Those who lack sufficient Karma at the time of death must linger in the living world as ghosts. They can continue to earn (or lose) Karma while in this form, potentially redeeming themselves enough to finally pass on.


==Current Implementation==
==Ghost Encounters & Gameplay==
*'''Limited Playability:''' In the Early Access version, ghost encounters are kept minimal. Players cannot control ghosts, but they can see and interact with them during special moments or set times.
At this stage in Early Access, ghost encounters are intentionally limited. Players cannot take direct control of ghosts, but they can witness ghostly appearances at specific times or under unique circumstances. These interactions, whether eerie or emotional, reflect each ghost’s unresolved matters or personality [[traits]] from their mortal life.
*'''Encounters and Dialogue:''' Interactions may be eerie or emotional, reflecting each ghost's personality and unresolved matters.


==Planned Features==
==Planned Features==