Ghosts: Difference between revisions
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*'''Becoming a Ghost:''' Those who lack sufficient Karma at the time of death must linger in the living world as ghosts. They can continue to earn (or lose) Karma while in this form, potentially redeeming themselves enough to finally pass on. | *'''Becoming a Ghost:''' Those who lack sufficient Karma at the time of death must linger in the living world as ghosts. They can continue to earn (or lose) Karma while in this form, potentially redeeming themselves enough to finally pass on. | ||
== | ==Ghost Encounters & Gameplay== | ||
At this stage in Early Access, ghost encounters are intentionally limited. Players cannot take direct control of ghosts, but they can witness ghostly appearances at specific times or under unique circumstances. These interactions, whether eerie or emotional, reflect each ghost’s unresolved matters or personality [[traits]] from their mortal life. | |||
==Planned Features== | ==Planned Features== |