Character creation: Difference between revisions
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==Notes== | ==Notes== | ||
From Developer AMA on Febuary 28, 2025 | From Developer AMA on Febuary 28, 2025 |
Revision as of 19:26, 7 March 2025
Notes
From Developer AMA on Febuary 28, 2025
Height Adjustment
- No manual height slider: Zois have pre-programmed motions and animations that assume a fixed height range.
- Male vs. Female height: Male zoys are deliberately coded to be slightly taller, but further individual height adjustments are not supported.
- Rationale: Pre-made animations look best with uniform height. Advanced inverse-kinematics would degrade the animation quality, so the devs chose fixed heights.
Body Shapes and Range
- Wider body range: The game now allows a greater variety of body shapes than earlier demos.
- Trade-off: Larger or smaller bodies can cause clipping or awkward “pixel spills,” but the devs wanted to give players more freedom.
Male vs. Female Mesh Differences
- Not different meshes: Both genders share core systems but emphasize different aesthetic details (body proportions, etc.).
- Why not a single universal mesh? A single-mesh approach was considered but scrapped for failing to meet the devs’ visual-quality goals.
Hair Customization
- Expanded Black/African-textured hair: Significantly increased options following player feedback.
- High resource usage: Complex curly/afro hairstyles can consume as much data as an entire character body.
- Performance tip: If your system struggles, using a bald hairstyle reduces resource load.
Tattoos
- Early Access: Limited to facial/neck tattoos.
- Future (around August): Full-body tattoos planned, plus an AI-based system to create custom designs (upload your own image to generate a tattoo texture).