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Character creation: Difference between revisions

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{{#ev:youtube|-CgUcvO3nr4|400px|right|Official Video}}
{{#ev:youtube|-CgUcvO3nr4|400px|right|Official Video}}
==Notes==
==Notes==
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File:character_creation1.jpg
File:character_creation1.jpg
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[[Category:Getting started]]

Revision as of 19:26, 7 March 2025

Official Video

Notes

From Developer AMA on Febuary 28, 2025

Height Adjustment

  • No manual height slider: Zois have pre-programmed motions and animations that assume a fixed height range.
  • Male vs. Female height: Male zoys are deliberately coded to be slightly taller, but further individual height adjustments are not supported.
  • Rationale: Pre-made animations look best with uniform height. Advanced inverse-kinematics would degrade the animation quality, so the devs chose fixed heights.

Body Shapes and Range

  • Wider body range: The game now allows a greater variety of body shapes than earlier demos.
  • Trade-off: Larger or smaller bodies can cause clipping or awkward “pixel spills,” but the devs wanted to give players more freedom.

Male vs. Female Mesh Differences

  • Not different meshes: Both genders share core systems but emphasize different aesthetic details (body proportions, etc.).
  • Why not a single universal mesh? A single-mesh approach was considered but scrapped for failing to meet the devs’ visual-quality goals.

Hair Customization

  • Expanded Black/African-textured hair: Significantly increased options following player feedback.
  • High resource usage: Complex curly/afro hairstyles can consume as much data as an entire character body.
  • Performance tip: If your system struggles, using a bald hairstyle reduces resource load.

Tattoos

  • Early Access: Limited to facial/neck tattoos.
  • Future (around August): Full-body tattoos planned, plus an AI-based system to create custom designs (upload your own image to generate a tattoo texture).

Images