Character creation: Difference between revisions
Appearance
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===Body Shapes and Range=== | ===Body Shapes and Range=== | ||
Early versions of the game had a narrower body-size range, but the devs increased it after community feedback. They admitted that pushing body shapes to extremes can cause clipping or "pixel spills", yet they judged it worth it for greater player freedom. The developers pointed out that some animations might look less perfect when a Zoi is extremely large or extremely small, but they wanted to allow more variety. | |||
===Male vs. Female Mesh Differences=== | ===Male vs. Female Mesh Differences=== |