Ghosts: Difference between revisions
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* '''Atmospheric Encounters:''' Expect more startling and unsettling appearances—although some moments could be lighthearted. Living Zois can also experience [[Lingering Fear]] if caught off-guard by a ghost. | * '''Atmospheric Encounters:''' Expect more startling and unsettling appearances—although some moments could be lighthearted. Living Zois can also experience [[Lingering Fear]] if caught off-guard by a ghost. | ||
* '''Emotional Reunions:''' Not every encounter will be frightening; ghosts may reunite with loved ones for poignant or dramatic moments. | * '''Emotional Reunions:''' Not every encounter will be frightening; ghosts may reunite with loved ones for poignant or dramatic moments. | ||
* '''Ghost | * '''Ghost Scholars:''' New [[jobs]] like [[clairvoyant]]s could enable Zois to sense and communicate with ghosts more effectively. | ||
* '''Traits Carry Over:''' Ghosts retain the personality traits they had in life. A gentle Zoi remains calm, while a bully becomes a mischievous or frightening spirit. | * '''Traits Carry Over:''' Ghosts retain the personality traits they had in life. A gentle Zoi remains calm, while a bully becomes a mischievous or frightening spirit. | ||
* '''Special Ghost Tasks:''' Ghost-only objectives provide supernatural storylines for players seeking more fantasy elements. | * '''Special Ghost Tasks:''' Ghost-only objectives provide supernatural storylines for players seeking more fantasy elements. |