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Created page with "== Overview == Rumors are a social interaction feature in '''inZOI''' that allows Zois to spread gossip about others, potentially influencing relationships and social dynamics. This feature is tied to the game’s Karma System and is accessible only to Zois with low Karma levels. Rumors can be spread through the in-game social media platform, Bubbly, or directly in person, adding depth and unpredictability to the game’s AI-driven character interactions...."
 
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== Overview ==
[[Rumors]] are a [[social interaction]] [[feature]] that allows [[Zois]] to spread gossip about other Zois, often with the intent of damaging their [[reputation]] and influencing [[social dynamics]] within the game world.
[[Rumors]] are a social interaction feature in '''[[inZOI]]''' that allows Zois to spread gossip about others, potentially influencing relationships and social dynamics. This feature is tied to the game’s [[Karma System]] and is accessible only to Zois with low Karma levels. Rumors can be spread through the in-game social media platform, [[Bubbly]], or directly in person, adding depth and unpredictability to the game’s AI-driven character interactions.


In '''inZOI''', rumors serve as a tool for players to create drama, damage reputations, or manipulate social standings, though they reportedly offer little tangible benefit beyond entertainment value. The system is noted for its realism and complexity, setting it apart from traditional life simulation games by allowing dynamic, unscripted reactions from AI-controlled Zois.
*Note: inZOI is in [[Early Access]], and gameplay features like the rumor system may change over time.


''Note: inZOI is currently in Early Access, and the rumor system may evolve with future updates.''
==Overview==
The rumor system adds depth to [[social interactions]], allowing players to engage in mischievous behavior and observe the consequences. Unlike potentially scripted reactions in other games, inZOI's [[AI]] allows Zois to react dynamically and sometimes unpredictably to gossip. Rumors can spread through the community, affecting [[relationships]] and potentially creating rivalries or changing how Zois perceive each other.


== What Are Rumors? ==
==How Rumors Work==
Rumors are described as stories—often negative or malicious—about a Zoi’s actions or behavior. They can circulate through [[Bubbly]] or word-of-mouth among Zois, potentially reducing a targeted Zoi’s need for recognition or affecting their relationships with others. Certain in-game interactions and dialogues are marked with a “Rumor” tag, indicating they can be listened to and spread by Zois with the appropriate Karma level.
*  '''Spread Mechanism:''' Rumors primarily circulate via '''[[Bubbly]]''', the in-game social media app accessible through the Zoi's smartphone. They can also spread through word-of-mouth interactions between Zois.
 
*  '''Detection:''' Certain dialogues and interactions within the game may appear with a 'Rumor' tag, enabling Zois to listen and potentially spread what they've heard.
The spread of rumors can lead to varied outcomes, such as confrontations, shifting opinions, or even counter-rumors, depending on how other Zois react. Some rumors gain traction and popularity, while others may be ignored, with the success possibly linked to the spreading Zoi’s Karma level (though this is not fully confirmed).
*  '''Tracking:''' After a rumor is initiated via smartphone, the player receives text message updates from [[Bubbly]] regarding the rumor's progress, potentially indicating its reach or popularity (e.g., views). Some rumors may gain attention while others get ignored.
*  '''Impact:''' Negative rumors can potentially reduce the target Zoi's need for recognition and negatively affect their relationships and interactions with others.


== How to Spread Rumors ==
== How to Spread Rumors ==
To spread rumors, a Zoi must have a low Karma level—specifically '''Slightly Bad''' or '''Bad'''. Below are the methods and requirements to unlock and use the rumor system:
=== Requirements ===
1. '''Lowering Karma''':
  * All Zois begin with '''Neutral Karma'''. To unlock rumor-spreading capabilities, players must reduce their Zoi’s Karma by performing negative actions.
  * Examples of actions that lower Karma include:
    * Choosing dialogue options marked with a '''red icon''' (e.g., rude or threatening responses).
    * Physical acts like punching, fighting, or farting secretly.
    * Mischievous behaviors such as throwing away trash improperly, sending prank texts, littering, or ignoring requests for help.
    * Criminal acts (unlocked at lower Karma levels) like destroying vending machines, stealing from cashiers, or robbing ATMs.
  * The more negative actions performed, the lower the Karma falls, unlocking additional interactions.
  * Players can check a Zoi’s Karma level via the '''[[Zoi Card]]''' (accessed by pressing 'O' on the keyboard) or the '''Karma Report'''.
2. '''Karma Levels for Rumors''':
  * '''Slightly Bad Karma''': Unlocks the ability to send a basic '''Rumor Text'''.
  * '''Bad Karma''': Unlocks the ability to send a '''Malicious Rumor Text''', which may have a harsher impact.
  * '''Terrible Karma''': Enhances rumor-spreading potential, though specific differences are not fully detailed.


=== Methods to Spread Rumors ===
Spreading rumors is linked to the game's '''[[Karma]]''' system.
1. '''Via Smartphone (Bubbly)''':
  * '''Steps''':
    # Click on the Zoi with Slightly Bad or Bad Karma.
    # Select the '''Smartphone''' option from the menu.
    # Choose either '''Send a Rumor Text''' (Slightly Bad Karma) or '''Send a Malicious Rumor Text''' (Bad Karma).
  * '''Outcome''': The rumor is posted on [[Bubbly]] and may spread among Zois by word of mouth. Players receive text message updates from Bubbly about the rumor’s progress, including views or attention it garners.


2. '''In Person''':
=== Prerequisites: Lowering Karma ===
  * '''Steps''':
*   To unlock the ability to spread rumors, a Zoi must have a low [[Karma]] score. All Zois start with Neutral Karma.
    # Interact with another Zoi.
*  Karma can be lowered by consistently choosing negative or "bad" dialogue options (often marked with a red icon) when interacting with others, or performing actions considered negative, such as:
    # Select the '''More''' option, then '''News'''.
** Throwing away trash in inappropriate places
    # Choose '''Spread Rumor About [Zoi’s Name]''' (requires Bad or lower Karma).
** Sending mean or prank texts
  * '''Details''': This action can only be performed once per interaction and does not affect the spreading Zoi’s Karma further.
** Threatening people
** Ignoring Zois in need
** Farting secretly
** Fighting or punching other Zois
** Destroying vending machines
** Stealing money from cashiers
** Robbing ATMs
*  A Zoi's [[Karma]] level can be checked on their '''[[Zoi Card]]''' (default key '''O''') or via the Karma Report.


=== Types of Rumors ===
=== Methods of Spreading Rumors ===
* '''Rumor Text''': Available at Slightly Bad Karma; causes medium social impact.
* '''Malicious Rumor Text''': Available at Bad Karma; potentially causes higher social impact, though exact differences from a standard Rumor Text are unclear.


== Effects of Rumors ==
There are two primary ways to spread rumors once the [[Karma]] requirements are met:
* '''Social Impact''':
  * Negative rumors can lower a Zoi’s recognition need, damage relationships, or shift social rankings.
  * Positive rumors (if any exist) might boost confidence, though this is less emphasized in the guides.
* '''Gameplay Consequences''':
  * Spreading rumors further lowers the Zoi’s Karma and may contribute to the city’s overall Karma level.
  * AI-driven Zois may react unpredictably, such as confronting the rumormonger, changing opinions, spreading counter-rumors, or seeking revenge.
* '''Strategic Use''':
  * Players can use rumors to remove romantic rivals, alter friend group dynamics, or reshape how others perceive their Zoi.
  * However, there is no significant in-game reward beyond creating drama or pursuing a Terrible Karma status.


== How to Check Rumors ==
'''Via Smartphone ([[Bubbly]]):'''
Players can monitor rumors via the '''[[Bubbly]]''' app:
# Click on the active [[Zoi]].
* '''Steps''':
# Scroll down and select the '''Smartphone''' option.
  # Open the Zoi’s '''Smartphone''' (press 'P' on the keyboard).
# Choose one of the following actions (availability depends on [[Karma]] level):
  # Navigate to the '''Messages''' app.
#* '''Send a Rumor Text:''' Available at '''Slightly Bad''' Karma.
  # Read updates on rumors spread by the player’s Zoi or others in the community.
#* '''Send a Malicious Rumor Text:''' Available at '''Bad''' Karma. This type is described as harsher and potentially causing more chaos.
* '''Details''': Bubbly provides notifications on a rumor’s popularity, such as how many Zois it reaches or whether it gains traction.
# The selected rumor is then circulated via [[Bubbly]].


== Notes ==
*  '''In Person:'''
* The rumor system’s full mechanics (e.g., exact differences between Rumor Text and Malicious Rumor Text, or the precise factors affecting a rumor’s success) are not entirely clear in Early Access.
# Initiate a conversation with another [[Zoi]].
* Spreading rumors is optional and primarily serves as a chaotic or narrative-driven feature rather than a core gameplay mechanic with substantial rewards.
# Navigate through the dialogue options: '''More''' -> '''News'''.
# Select the option '''Spread Rumor About [Zoi's Name]'''.
# This method requires '''Bad''' or lower [[Karma]]. One source suggests this action may only be possible once per target Zoi and might not affect the spreader's Karma level directly, though this requires further confirmation within the game.


== Consequences and Effects ==


*  '''Reputation and Relationships:''' Rumors can damage the target [[Zoi]]'s reputation and negatively impact their relationships with other Zois.
*  '''Need for Recognition:''' A target Zoi's need for recognition may decrease due to negative rumors.
*  '''Karma Impact:''' Actively spreading rumors will further lower the acting Zoi's [[Karma]] score and can potentially lower the overall city Karma.
*  '''Dynamic Reactions:''' The game's AI allows target Zois and others who hear the rumor to react in various ways, including confrontation, changing opinions, spreading counter-rumors, or even seeking revenge against the source.
*  '''Strategic Use (Implied):''' While one source notes little "real value" beyond fun or achieving low [[Karma]], others suggest rumors can be used strategically to influence social status, create opportunities (like removing rivals), or simply observe complex AI interactions.


[[Category:Features]]
[[Category:Gameplay Features]] [[Category:Social Interactions]] [[Category:Karma System]]

Revision as of 06:58, 4 April 2025

Rumors are a social interaction feature that allows Zois to spread gossip about other Zois, often with the intent of damaging their reputation and influencing social dynamics within the game world.

  • Note: inZOI is in Early Access, and gameplay features like the rumor system may change over time.

Overview

The rumor system adds depth to social interactions, allowing players to engage in mischievous behavior and observe the consequences. Unlike potentially scripted reactions in other games, inZOI's AI allows Zois to react dynamically and sometimes unpredictably to gossip. Rumors can spread through the community, affecting relationships and potentially creating rivalries or changing how Zois perceive each other.

How Rumors Work

  • Spread Mechanism: Rumors primarily circulate via Bubbly, the in-game social media app accessible through the Zoi's smartphone. They can also spread through word-of-mouth interactions between Zois.
  • Detection: Certain dialogues and interactions within the game may appear with a 'Rumor' tag, enabling Zois to listen and potentially spread what they've heard.
  • Tracking: After a rumor is initiated via smartphone, the player receives text message updates from Bubbly regarding the rumor's progress, potentially indicating its reach or popularity (e.g., views). Some rumors may gain attention while others get ignored.
  • Impact: Negative rumors can potentially reduce the target Zoi's need for recognition and negatively affect their relationships and interactions with others.

How to Spread Rumors

Spreading rumors is linked to the game's Karma system.

Prerequisites: Lowering Karma

  • To unlock the ability to spread rumors, a Zoi must have a low Karma score. All Zois start with Neutral Karma.
  • Karma can be lowered by consistently choosing negative or "bad" dialogue options (often marked with a red icon) when interacting with others, or performing actions considered negative, such as:
    • Throwing away trash in inappropriate places
    • Sending mean or prank texts
    • Threatening people
    • Ignoring Zois in need
    • Farting secretly
    • Fighting or punching other Zois
    • Destroying vending machines
    • Stealing money from cashiers
    • Robbing ATMs
  • A Zoi's Karma level can be checked on their Zoi Card (default key O) or via the Karma Report.

Methods of Spreading Rumors

There are two primary ways to spread rumors once the Karma requirements are met:

  1. Click on the active Zoi.
  2. Scroll down and select the Smartphone option.
  3. Choose one of the following actions (availability depends on Karma level):
    • Send a Rumor Text: Available at Slightly Bad Karma.
    • Send a Malicious Rumor Text: Available at Bad Karma. This type is described as harsher and potentially causing more chaos.
  4. The selected rumor is then circulated via Bubbly.
  • In Person:
  1. Initiate a conversation with another Zoi.
  2. Navigate through the dialogue options: More -> News.
  3. Select the option Spread Rumor About [Zoi's Name].
  4. This method requires Bad or lower Karma. One source suggests this action may only be possible once per target Zoi and might not affect the spreader's Karma level directly, though this requires further confirmation within the game.

Consequences and Effects

  • Reputation and Relationships: Rumors can damage the target Zoi's reputation and negatively impact their relationships with other Zois.
  • Need for Recognition: A target Zoi's need for recognition may decrease due to negative rumors.
  • Karma Impact: Actively spreading rumors will further lower the acting Zoi's Karma score and can potentially lower the overall city Karma.
  • Dynamic Reactions: The game's AI allows target Zois and others who hear the rumor to react in various ways, including confrontation, changing opinions, spreading counter-rumors, or even seeking revenge against the source.
  • Strategic Use (Implied): While one source notes little "real value" beyond fun or achieving low Karma, others suggest rumors can be used strategically to influence social status, create opportunities (like removing rivals), or simply observe complex AI interactions.