Rumors: Difference between revisions
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==Consequences and Effects== | ==Consequences and Effects== | ||
*'''Reputation and Relationships:''' Rumors can damage the target [[Zoi]]'s reputation and negatively impact their relationships with other Zois. | *'''Reputation and Relationships:''' Rumors can damage the target [[Zoi]]'s [[reputation]] and negatively impact their [[relationships]] with other Zois. | ||
*'''Need for Recognition:''' A target Zoi's need for recognition may decrease due to negative rumors. | *'''Need for Recognition:''' A target Zoi's [[need]] for [[recognition]] may decrease due to negative rumors. | ||
*'''Karma Impact:''' Actively spreading rumors will further lower the acting Zoi's [[Karma]] score and can potentially lower the overall city Karma. | *'''Karma Impact:''' Actively spreading rumors will further lower the acting Zoi's [[Karma]] score and can potentially lower the overall city Karma. | ||
*'''Dynamic Reactions:''' The game's AI allows target Zois and others who hear the rumor to react in various ways, including confrontation, changing opinions, spreading counter-rumors, or even seeking revenge against the source. | *'''Dynamic Reactions:''' The game's [[AI]] allows target Zois and others who hear the rumor to react in various ways, including [[confrontation]], [[changing opinions]], [[spreading counter-rumors]], or even seeking [[revenge]] against the source. | ||
*'''Strategic Use (Implied):''' | *'''Strategic Use (Implied):''' There might be little "real value" beyond fun or achieving low [[Karma]], others suggest rumors can be used strategically to influence social status, create opportunities (like removing rivals), or simply observe complex AI interactions. | ||
[[Category:Gameplay Features]] [[Category:Social Interactions]] [[Category:Karma System]] | [[Category:Gameplay Features]] [[Category:Social Interactions]] [[Category:Karma System]] |