Jump to content

Character creation: Difference between revisions

From inZOI Wiki
Line 9: Line 9:


===Body Shapes and Range===
===Body Shapes and Range===
* Wider body range: The game now allows a greater variety of body shapes than earlier demos. 
Early versions of the game had a narrower body-size range, but the devs increased it after community feedback. They admitted that pushing body shapes to extremes can cause clipping or "pixel spills", yet they judged it worth it for greater player freedom. The developers pointed out that some animations might look less perfect when a Zoi is extremely large or extremely small, but they wanted to allow more variety.
* Trade-off: Larger or smaller bodies can cause clipping or awkward “pixel spills,but the devs wanted to give players more freedom.


===Male vs. Female Mesh Differences===
===Male vs. Female Mesh Differences===

Revision as of 23:47, 7 March 2025

Official Video

Notes

From Developer AMA on Febuary 28, 2025

Height Adjustment

The developers confirmed that there is no feature to adjust individual Zois' heights. Male zoys are deliberately coded to be a little taller than female Zois, but beyond that, player-driven height sliders are unavailable.

They explained that all animations in Inzoi are pre-programmed at certain angles for aesthetic reasons, like handshakes and standing or sitting positions. If Zois had different heights, those same angles could stop lining up (for example, handshakes missing the target's hand). The devs considered inverse-kinematics solutions, but said it led to a drop in the “beauty” and overall quality of animations. Hence, they chose to lock heights for the time being.

Body Shapes and Range

Early versions of the game had a narrower body-size range, but the devs increased it after community feedback. They admitted that pushing body shapes to extremes can cause clipping or "pixel spills", yet they judged it worth it for greater player freedom. The developers pointed out that some animations might look less perfect when a Zoi is extremely large or extremely small, but they wanted to allow more variety.

Male vs. Female Mesh Differences

  • Not different meshes: Both genders share core systems but emphasize different aesthetic details (body proportions, etc.).
  • Why not a single universal mesh? A single-mesh approach was considered but scrapped for failing to meet the devs’ visual-quality goals.

Hair Customization

  • Expanded Black/African-textured hair: Significantly increased options following player feedback.
  • High resource usage: Complex curly/afro hairstyles can consume as much data as an entire character body.
  • Performance tip: If your system struggles, using a bald hairstyle reduces resource load.

Tattoos

  • Early Access: Limited to facial/neck tattoos.
  • Future (around August): Full-body tattoos planned, plus an AI-based system to create custom designs (upload your own image to generate a tattoo texture).

Images