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== Ghost Encounters & Gameplay ==
== Ghost Encounters & Gameplay ==
During Early Access, ghost appearances are intentionally limited. Players cannot take direct control of ghosts but may witness them at specific times or under certain conditions. These encounters—whether eerie, emotional, or even humorous—reflect each ghost’s unresolved issues and personality [[traits]] from life.
During [[Early Access]], ghost appearances are intentionally limited. Players cannot take direct control of ghosts but may witness them at specific times or under certain conditions. These encounters—whether eerie, emotional, or even humorous—reflect each ghost’s unresolved issues and personality [[traits]] from life.


== Planned Features ==
== Planned Features ==
The development team plans to expand ghost-related content after Early Access, adding depth without overshadowing core life simulation.
The development team plans to expand ghost-related content after [[Early Access]], adding depth without overshadowing core life simulation.


* '''Ghost Appearance Rate Slider:''' Control how frequently ghosts appear, from none at all to a city overrun by spirits. Higher settings make it more challenging to help ghosts earn enough karma to move on.
* '''Ghost Appearance Rate Slider:''' Control how frequently ghosts appear, from none at all to a city overrun by spirits. Higher settings make it more challenging to help ghosts earn enough karma to move on.