Deaths: Difference between revisions
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==Gameplay Consequences of Death== | ==Gameplay Consequences of Death== | ||
* '''Permanence:''' Death in inZOI is generally permanent for the Zoi or creature involved. They cease to exist in the game world. | * '''Permanence:''' Death in inZOI is generally permanent for the Zoi or creature involved. They cease to exist in the game world. | ||
* '''Rewind Option:''' Upon a Zoi's death, players are typically presented with a | * '''Rewind Option:''' Upon a Zoi's death, players are typically presented with a '''Go Back In Time''' option, allowing them to load a previous save file and potentially prevent the death from occurring. | ||
* '''Emotional Impact:''' The death of a Zoi triggers emotional responses like [[sadness]] or [[depression]] in surviving family members and friends. They may receive notification messages about the death. | * '''Emotional Impact:''' The death of a Zoi triggers emotional responses like [[sadness]] or [[depression]] in surviving [[family]] members and friends. They may receive notification messages about the death. | ||
* '''Story Disruption:''' A death can significantly impact ongoing [[relationships]], [[skills]] progression, and [[storylines]] connected to the deceased Zoi. | * '''Story Disruption:''' A death can significantly impact ongoing [[relationships]], [[skills]] progression, and [[storylines]] connected to the deceased Zoi. | ||
* '''Ghosts:''' Depending on a Zoi's [[Karma]] level at the time of death, they might return as a [[ghost]]. Zois with low Karma or "unfinished business" are more likely candidates | * '''Ghosts:''' Depending on a Zoi's [[Karma]] level at the time of death, they might return as a [[ghost]]. Zois with low Karma or "[[unfinished business]]" are more likely candidates. | ||
* '''Narrative Role:''' Natural deaths like Old Age serve as conclusions to a Zoi's life story, while accidental or preventable deaths challenge player management skills and add dramatic potential. | * '''Narrative Role:''' Natural deaths like [[Old Age]] serve as conclusions to a Zoi's life story, while [[accidental deaths|accidental]] or preventable deaths challenge player management skills and add dramatic potential. | ||
==Children and Death== | ==Children and Death== | ||
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==Prevention Strategies== | ==Prevention Strategies== | ||
While death is a part of the game, many types can be prevented with careful management: | While death is a part of the game, many types can be prevented with careful management: | ||
* '''Starvation''': Ensure regular access to food; monitor [[Hunger]] levels; consider turning autonomy on for basic needs. | * '''Starvation''': Ensure regular access to [[food]]; monitor [[Hunger]] levels; consider turning autonomy on for basic needs. | ||
* '''Sleep Deprivation''': Provide access to beds; establish regular sleep schedules; monitor [[Sleep]] levels. | * '''Sleep Deprivation''': Provide access to beds; establish regular sleep schedules; monitor [[Sleep]] levels. | ||
* '''Falling/Slipping''': Clean up spills and puddles promptly, especially in bathrooms and kitchens. | * '''Falling/Slipping''': Clean up spills and puddles promptly, especially in bathrooms and kitchens. |