Deaths: Difference between revisions
Appearance
No edit summary |
No edit summary |
||
Line 55: | Line 55: | ||
{{see also|inZOI|Karma|Ghosts|Needs}} | {{see also|inZOI|Karma|Ghosts|Needs}} | ||
[[File:deaths1.png|350px|right]] | [[File:deaths1.png|350px|right]] | ||
[[Zois]] in inZOI can [[die]] from a multitude of causes, reflecting the game's focus on simulating life's natural cycle and potential hazards. [[Death]] can result from neglecting basic [[Needs]] like [[Hunger]] or [[Sleep]], leading to health deterioration, or from sudden events like [[car accident]]s, [[fire]]s, [[electric shock]]s, or even [[slipping]] on a wet floor. Game Director Hyungjun “Kjun” Kim has stated that death is a significant feature, with potentially up to 16 different types planned, emphasizing its role as a natural part of life within the simulation. | [[Zois]] in inZOI can [[die]] from a multitude of causes, reflecting the game's focus on simulating life's natural cycle and potential hazards. [[Death]] can result from neglecting basic [[Needs]] like [[Hunger]] or [[Sleep]], leading to [[health]] deterioration, or from sudden [[events]] like [[car accident]]s, [[fire]]s, [[electric shock]]s, or even [[slipping]] on a wet floor. Game Director Hyungjun “Kjun” Kim has stated that death is a significant feature, with potentially up to 16 different types planned, emphasizing its role as a natural part of life within the simulation. | ||
==Causes of Death== | ==Causes of Death== |